MART 210: Digital Media Art Fundamentals
Next taught by Dr. Tarr: Fall 2019
WHAT ARE THE LEARNING OBJECTIVES FOR THIS CLASS?
You will become proficient in digital art processes in the areas of graphics, web design, and digital video. You will prove this proficiency through a series of practical exams that will test the specific processes and workflows for these skill areas.
You will apply your proficiencies in professional settings. You will do this by designing and executing several media art projects that mirror the professional processes of production and design firms.
You will interpret and apply your understanding of principles of digital art production and the historical, cultural, and economic exigencies that led to the state of the art. You will prove your understanding of these concepts through written exams.
RIIIGHT. SO, WHAT DO YOU MEAN BY THAT?
You're going to do a lot of still graphics, web publishing, and video. And more than that, you're going to learn why you're doing those things that way.
WHAT'S THE PREREQ?
There isn't one. Come as you are. (You do NOT have to take MART 110: Media Culture before taking MART 210. You can also take those two classes concurrently.)
I ALREADY USE $name_of_MY_FAVORITE_PROGRAM. WILL I BE BORED?
I doubt it. The work is designed both to allow complete noobs to learn how to start using the techniques of graphics/web/video to express and communicate, but also to allow more experienced users to develop ninja skills.
I'M NOT A MEDIA ARTS MAJOR OR MINOR. CAN I TAKE IT ANYWAY?
Absolutely! MART 210 also fulfills the Carolina Core requirement for Aesthetic and Interpretive Understanding.
IT'S FULL, WILL YOU ADD ME?
I can't. Fire codes. There plenty of sections and we run this class every semester. If literally every seat is full, let me know and we'll find out what we need to do.
WHAT PRIOR EXPERIENCE IN SHOULD I HAVE IF I WANT TO TAKE IT?
Basic computer skills are necessary, but if you are unfamiliar with using a computer, or you've never used the Macintosh computers, there will be opportunities to gain proficiency.
WHAT SORTS OF PROJECTS WILL THERE BE?
There will be projects in graphics, video, interactivity, and more.
OK, BUT WHAT SOFTWARE WILL I LEARN?
We don't like to answer that question because it fosters the impression that the class is about learning software rather than art, design and project management.
SERIOUSLY, WHAT SOFTWARE.
*sigh*... you'll be using Photoshop, Illustrator, Premiere, and several other apps.
DOES THE CLASS USE MACS OR WINDOWS?
The university has licenses for many applications on Mac and Windows. The main labs that you have access to (with the most powerful computers) are Mac labs. I teach on the Macs, but I also use Windows (and Linux). Really, it doesn't matter and no one cares. Professionally, you'll need facility in both.
DO I HAVE TO BUY SOFTWARE?
No. We have everything you need in the labs. If you have a computer and plan to pursue this work regularly, it would be wise to have a student subscription to the Adobe Creative Cloud.
I WANT TO USE MY OWN COMPUTER, DO I HAVE TO USE THE LAB?
No, you can use your own. Many of the projects can be completed using free open source software, or fully functional demos. Understand, however that even if something goes wrong with your computer, you are still responsible for the work getting done.
CAN I GET A JUMP START ON THINGS?
Sure. if you want to get a jump on the technical details of the software, you can watch video demos from the tutorial site we use: OneFromZero.com
IS THERE A TEXTBOOK?
ANYTHING ELSE I SHOULD KNOW?
My attendance policy is ruthless. Do not skip the first class. It is not a blow off, and you will miss material that you will be responsible for. If you are looking for an easy A, or a general ed course with low attendance requirements, this is the wrong class to take.